Untitled 2D game engine
pre-alpha
A 2D game engine made with Vulkan in C++
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internal.h
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#pragma once
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#include <functional>
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// Functions needed between files but isn't meant to be used by end user/developer
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namespace
internal
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{
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// game
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extern
std::function<void()> UpdateFunction;
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extern
bool
isUpdateFunctionInitialised;
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// window
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void
UpdateLoop();
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}
Engine
internal.h
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