Files | |
| constants_and_types.h | |
| Constants and types used within the engine. | |
| engine.h | |
| Imports all library files TODO: rename this file to the name of the engine. | |
| game.cpp | |
| Handles game logic. Definition for game namepsace found in game.h. | |
| game.h | |
| Defines game namespace, can be found in game.cpp. | |
| internal.h | |
| renderer.cpp | |
| Handles renderering pixels/sprites/etc to the screen. Definition for draw namepsace found in renderer.h. | |
| renderer.h | |
| Defines draw namespace, can be found in renderer.cpp. | |
| window.cpp | |
| Handles window creation and Vulkan initialization and main loop. Definition for Window namepsace found in window.h. | |
| window.h | |
| Defines window namespace, can be found in window.cpp. | |