Untitled 2D game engine pre-alpha
A 2D game engine made with Vulkan in C++
 
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Engine Directory Reference

Files

 constants_and_types.h
 Constants and types used within the engine.
 
 engine.h
 Imports all library files TODO: rename this file to the name of the engine.
 
 game.cpp
 Handles game logic. Definition for game namepsace found in game.h.
 
 game.h
 Defines game namespace, can be found in game.cpp.
 
 internal.h
 
 renderer.cpp
 Handles renderering pixels/sprites/etc to the screen. Definition for draw namepsace found in renderer.h.
 
 renderer.h
 Defines draw namespace, can be found in renderer.cpp.
 
 window.cpp
 Handles window creation and Vulkan initialization and main loop. Definition for Window namepsace found in window.h.
 
 window.h
 Defines window namespace, can be found in window.cpp.