Files | |
constants_and_types.h | |
Constants and types used within the engine. | |
engine.h | |
Imports all library files TODO: rename this file to the name of the engine. | |
game.cpp | |
Handles game logic. Definition for game namepsace found in game.h. | |
game.h | |
Defines game namespace, can be found in game.cpp. | |
internal.h | |
renderer.cpp | |
Handles renderering pixels/sprites/etc to the screen. Definition for draw namepsace found in renderer.h. | |
renderer.h | |
Defines draw namespace, can be found in renderer.cpp. | |
window.cpp | |
Handles window creation and Vulkan initialization and main loop. Definition for Window namepsace found in window.h. | |
window.h | |
Defines window namespace, can be found in window.cpp. | |