Untitled 2D game engine pre-alpha
A 2D game engine made with Vulkan in C++
 
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i32Vec2 Struct Reference

2D vector of 32 bit width integers More...

#include <constants_and_types.h>

Public Attributes

i32 x
 
i32 y
 

Detailed Description

2D vector of 32 bit width integers

Definition at line 23 of file constants_and_types.h.

Member Data Documentation

◆ x

i32 i32Vec2::x

Definition at line 25 of file constants_and_types.h.

◆ y

i32 i32Vec2::y

Definition at line 25 of file constants_and_types.h.


The documentation for this struct was generated from the following file: