Constants and types used within the engine. More...
#include <opinionated_type_names.h>
Go to the source code of this file.
Classes | |
struct | i32Vec2 |
2D vector of 32 bit width integers More... | |
struct | u32Vec2 |
2D vector of 32 bit width unsigned integers More... | |
struct | Colour |
Has alias 'Color'. Holds an 24 bit colour (+ an alpha channel) More... | |
Typedefs | |
using | Color = Colour |
Alias for Colour, American spelling. | |
Variables | |
constexpr const char * | ENGINE_NAME = "Untitled 2D game engine" |
The name of the game engine TODO: instert name here when decided. | |
constexpr u16 | UPDATE_MAJOR = 1 |
Major update version. | |
constexpr u16 | UPDATE_MINOR = 0 |
Minor update version. | |
constexpr u16 | UPDATE_PATCH = 0 |
Patch update version. | |
Constants and types used within the engine.
Definition in file constants_and_types.h.
Alias for Colour, American spelling.
Definition at line 57 of file constants_and_types.h.
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constexpr |
The name of the game engine TODO: instert name here when decided.
Definition at line 10 of file constants_and_types.h.
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constexpr |
Major update version.
Definition at line 15 of file constants_and_types.h.
u16 UPDATE_MINOR = 0 |
Minor update version.
Definition at line 17 of file constants_and_types.h.
u16 UPDATE_PATCH = 0 |
Patch update version.
Definition at line 19 of file constants_and_types.h.