Untitled 2D game engine pre-alpha
A 2D game engine made with Vulkan in C++
 
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renderer.h File Reference

Defines draw namespace, can be found in renderer.cpp. More...

#include <opinionated_type_names.h>
#include "constants_and_types.h"

Go to the source code of this file.

Namespaces

namespace  draw
 Handles renderering pixels/sprites/etc to the screen. Code can be found in renderer.cpp.
 

Functions

void draw::Pixel (u32 x, u32 y, Colour colour)
 Draw pixel to screen at given position.
 
void draw::Pixel (u32Vec2 position, Colour colour)
 Draw pixel to screen at given position.
 

Detailed Description

Defines draw namespace, can be found in renderer.cpp.

Definition in file renderer.h.