Untitled 2D game engine pre-alpha
A 2D game engine made with Vulkan in C++
 
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renderer.cpp File Reference

Handles renderering pixels/sprites/etc to the screen. Definition for draw namepsace found in renderer.h. More...

#include "renderer.h"
#include <vulkan/vulkan.h>
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>

Go to the source code of this file.

Namespaces

namespace  draw
 Handles renderering pixels/sprites/etc to the screen. Code can be found in renderer.cpp.
 

Functions

void draw::Pixel (u32Vec2 position, Colour colour)
 Draw pixel to screen at given position.
 
void draw::Pixel (u32 x, u32 y, Colour colour)
 Draw pixel to screen at given position.
 

Detailed Description

Handles renderering pixels/sprites/etc to the screen. Definition for draw namepsace found in renderer.h.

Definition in file renderer.cpp.