Untitled 2D game engine pre-alpha
A 2D game engine made with Vulkan in C++
 
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renderer.h
Go to the documentation of this file.
1
5
6#pragma once
7#include <opinionated_type_names.h>
9
15namespace draw
16{
21 void Pixel(u32 x, u32 y, Colour colour);
25 void Pixel(u32Vec2 position, Colour colour);
26}
Constants and types used within the engine.
Handles renderering pixels/sprites/etc to the screen. Code can be found in renderer....
Definition renderer.cpp:18
void Pixel(u32Vec2 position, Colour colour)
Draw pixel to screen at given position.
Definition renderer.cpp:19